ActivisionVerified Source

Technical Sound Designer at Sledgehammer Games

62K–116K
Partially · San Francisco, California
Posted July 28, 2026
payroll

Overview

We seek a passionate Technical Sound Designer to craft immersive audio experiences for our next AAA project. This hybrid role in San Mateo collaborates with global studios to deliver groundbreaking sound design. Join a dynamic team dedicated to shaping unforgettable gameplay.

What You'll Do5

  • 1Design and implement real-time audio control scripts using Lua or Python
  • 2Lead audio asset integration and optimization for PS5 Xbox Series X and PC platforms
  • 3Collaborate with audio programmers to build adaptive sound systems aligned with gameplay needs
  • 4Develop interactive linear sound effects that enhance player immersion
  • 5Drive technical audio workflow standards while mentoring cross-functional teams

Requirements5

  • 1Minimum three years game audio development experience with shipped major titles
  • 2Proficiency in Python or Lua scripting languages and visual scripting tools
  • 3Strong understanding of audio engines and middleware for interactive systems
  • 4Familiarity with PS5 Xbox Series X PC audio specifications and limitations
  • 5Experience with professional DAWs and audio engineering principles

Salary Insight

$62 - $116k per year

Location

Typepartially
LocationSan Francisco, California

Required Skills

LuaPythonBlueprintAudio Asset ImplementationReal‑time Audio‑Control ScriptingDigital Audio WorkstationsC++C#FPS Multiplayer Experience
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