Senior Technical Artist at Certain Affinity Inc.
Overview
Certain Affinity seeks a Senior Technical Artist to enhance visual quality across iconic franchises and original IP. Based in Austin Texas and Toronto Canada, the role focuses on evolving culture through innovation, diversity, and work-life balance. The artist will lead improvements in visual fidelity and performance of art pipelines for current projects while collaborating with Art Design Engineering and Rendering teams. This position reports to the Technical Art Director and requires deep production experience combined with technical expertise in Unreal Engine.
What You'll Do15
- 1Develop and maintain scalable Technical Art workflows tools and pipelines supporting high-quality visual execution across current projects
- 2Partner with Art VFX Design Engineering and Rendering to improve visual fidelity content iteration and runtime performance in Unreal Engine
- 3Support VFX pipeline development simulation workflows material systems and content integration to achieve project visual targets
- 4Identify pipeline gaps and implement pragmatic production-ready solutions that unblock teams and improve asset quality consistency and throughput
- 5Build and deploy tools using Python Unreal Editor Utility Blueprints Houdini Digital Assets or similar technologies to streamline content creation and validation
- 6Own and improve core art pipelines ensuring stability efficiency performance adaptability and best practices for visual quality technical scalability including Nanite usage texture streaming LODs material complexity profiling and optimization workflows
- 7Facilitate clear cross-discipline communication aligning visual goals technical constraints and production priorities
- 8Ship 1+ AAA title as Technical Artist
- 9Demonstrate strong scripting programming skills Python MEL C# focused on rapid tool development
- 10Work with lighting and VFX in Unreal Engine leveraging FluidNinja Chaos Physics and EmberGen
- 11Maintain expert proficiency with Maya Max Blender or similar DCC packages including asset prep and export pipelines
- 12Build or support environment art workflows content pipelines such as Substance Designer Painter Houdini for procedural generation
- 13Solve complex content rendering material VFX and performance issues prioritizing speed and impact
- 14Create documentation onboarding workflows and provide mentorship in small collaborative teams
- 15Evaluate integrate third-party tools or middleware to accelerate development
Requirements12
- 15+ years game industry experience with 4+ years in Technical Artist role
- 2Proven experience standing up or evolving pipelines during early ambiguous production phases
- 3Shipped 1+ AAA title as Technical Artist
- 4Strong scripting programming skills Python MEL C# for rapid tool development
- 5Experience with Unreal Engine lighting and VFX using FluidNinja Chaos Physics and EmberGen
- 6Expert knowledge of DCC packages Maya Max Blender or similar including asset prep export pipelines
- 7Ability to build or support environment art workflows content pipelines like Substance Designer Painter Houdini
- 8Strong problem solving skills prioritizing speed and impact in fast moving environment
- 9Clear communication within small collaborative teams
- 10Diverse inclusive environment preference
- 11Portfolio showcasing tools workflows pipeline solutions improving team velocity
- 12Desire to work in innovative setting
Salary Insight
Salary not disclosed in listing
Location
Required Skills
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