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Software Engineer, Graphics (Mid to Senior)

Onsite · Austin, Texas
Posted August 12, 2026
payroll

Overview

Lead graphics development initiatives to deliver high performance visual experiences for users. Own the design and implementation of rendering systems that set industry standards. Drive innovation through deep expertise in graphics engines and shader programming. Shape product vision while mentoring junior engineers. Stand out by transforming complex technical challenges into elegant solutions.

What You'll Do9

  • 1Design and implement next generation rendering pipelines leveraging Spark and Airflow
  • 2Develop cross platform shaders using HLSL and GLSL to achieve photorealistic visuals
  • 3Debug and resolve performance bottlenecks in CPU and GPU workloads
  • 4Optimize rendering workflows through systematic profiling and algorithmic improvements
  • 5Collaborate with product managers to translate technical constraints into feasible roadmaps
  • 6Scale graphics infrastructure to support millions of concurrent users
  • 7Mentor senior developers through code reviews and knowledge sharing sessions
  • 8Implement advanced lighting techniques including global illumination and real-time shadows
  • 9Establish best practices for asset pipeline optimization across production environments

Requirements6

  • 15+ years building graphics pipelines with Spark and Airflow
  • 23-5 seasons leading large scale rendering projects
  • 32+ years C++ development and graphics programming experience
  • 4Expertise in global lighting and shadow rendering techniques
  • 5Strong understanding of dynamic lighting systems
  • 6Proficiency in CPU and GPU optimization strategies

Salary Insight

Salary not disclosed in listing

Location

Typeonsite
LocationAustin, Texas

Required Skills

graphics enginesshader programmingHLSLGLSLglobal lightingdynamic lightingshadow renderingrendering techniquesdebugging rendering issuesprofilingCPU optimizationGPU optimizationC++ developmentgraphics programming
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